![]() ![]() The buildings that can be upgraded in cities focus exclusively on light infantry, archers, and pikemen, as well as increasing income and tech research speed.Ĭonstructing a city (or castle) can prevent a formerly-normadic province from reverting due to nomad agitation. Rulers of counties on the Silk Road can also build trade posts. ![]() Also, patricians of merchant republics can build trade posts in coastal counties, which boosts the income of cities in the county. ![]() ![]() Characters with government types that allows for cities in their direct demesne without penalty are merchant republics, Confucian Bureaucracy, Chinese and Roman Imperial.Ĭities are worth more when built in a coastal county, as this allows two types of income-increasing buildings to be built and upgraded. Most characters cannot hold a city within their direct demesne without suffering penalties to taxes, vassal opinion, and levies. They pay the most taxes, and once upgraded give numerous levies, but have a lower fort level than castles and their levies consist more of the lighter soldier types than both castles and temples. Cities are holdings commonly held by republic rulers. ![]()
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